Tetris Couldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Whenever a significant awards ceremony approaches, you'll find a demand for the addition additional classifications to honor overlooked contributions and delight the passions of fans who have specialized interests.

Another commentator made the case supporting a scary games classification. That would be fantastic. The same goes for tabletop games, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument supporting my request remains most pressing above others. The demand is this: We need a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions is not a science; it remains highly personal, and it will always spark debates and end in fuzzy definitions. It's understandable that movie academies don’t do it. However, it represents an essential concession for the industry of gaming, that demonstrate such variety they barely qualify a single creative category.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass a lot of ground, making space possible for numerous titles.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, each quite distinct: the architectural riddles from a specific release, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Simply put, no category fits.

Recognition Challenges

There are dozens outstanding logic titles launched regularly lacking appropriate categories during gaming ceremonies, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.

  • An iconic brain-teaser got overlooked in any category during that awards season
  • Another imaginative release missed out during that ceremony
  • A beloved organization game got ignored recently
  • Limited numbers of brain-teasers managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often small games, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles count as the most-played games in the world and have been for many years.

The famous puzzle experience rivals popular creative games competing to become most purchased experience; it additionally competes for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude so many good games out.

Restating the point, these are games that otherwise have no home at major gaming awards. Brain-teaser creators are working at the challenging frontier of video game design, creating some of the purest expressions of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. Let’s not keep them waiting 35 years.

Carrie Guerra
Carrie Guerra

Eleanor Hayes is a digital media analyst with a passion for streaming technology and user experience.